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When I do all the testing for new mods for STEP, I do so from a completed STEP install using a separate " STEP Extended" profile. Most people who do testing and reviews are not using saves from which they also play the game from. Or are they doing something else, and what is the protocol for that? Or can this be done from a more complex load profile? And is the risk of breaking the game thus greater?Ģ. Are they doing it all from a simple MO base profile that is stable, so that the risk of breaking the game is minimal?Ģ. So I see all of these youtube videos of people doing all kinds of mod reviews and testing and ENB testing.ġ. That's the info I was looking for.and so clearly stated, too. Mods only containing meshes and/or textures can be installed and uninstalled at any time without doing any harm to your saves. Keep in mind, this is only necessary for mods which have plugins and scripts. This keeps your saves clean so you can continue playing as normal ( it'll be like you never installed the mod). If you decide you don't want to keep the mod you're testing, uninstall it and reload the save you created just before installing the new mod. I wouldn't recommend doing anything that you will regret losing and causing you to play through an area again because if you decide you don't want to use the mod, then you'll lose all that work. After installation, load the game up and play for a while to test the new mod. Then exit the game and install the new mod for testing. When testing out a new mod on a play-through, you will create a new save before installing the mod. I think this is getting to the root of what you're asking. How do people safely test out all kinds of mods as their game progresses without breaking their game? This save would be able to be used on all profiles.ģ. Then play through the Helgen intro and save after the cave exit. For example, start a new game with only the mods stalled that would be basic to all your profiles which you would never uninstall ( such as SKSE, USLEEP, UHRP, etc).
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That vanilla save can be used across all profiles ( keep "local savegames" off for this).
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However, one way around this is to create a "vanilla" save. Each MO profile should have it's own, separate save ( you can prevent cross contamination of saves by turning on "local savegames" so you will only see the saves for that profile).
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Yes, but doing so on the same save will still present issues just like it would with any other mod manager or manual installation. In other words, can one create different profiles as the game progresses by adding mods and deselecting mods, then selecting and deselecting mods to create different profiles and essentially being able to try out different mod builds and different mods?